PFTrack 26.08.04: Precision that carries into the final image
- Adam Hawkes

- 5 days ago
- 2 min read
Build 26.08.04 is now live for Solo, Studio and Enterprise. This update sharpens the moment your solve leaves PFTrack, because a solve proves itself in the final image, and at today's resolutions, the screen forgives nothing, alongside faster Hero Cloud processing and a set of workflow refinements driven by our global user community.

Pixel-Perfect Interchange
Internal 2D imaging coordinate systems have been updated to match pixel data precisely with third-party applications, so the camera you deliver holds up wherever the shot is finished. OpenEXR import now selects full or half-float bit depth more intelligently, and export issues when transcoding 59.94 fps MPEG sources to alternative frame rates have been resolved.
Faster Hero Cloud
Hero Cloud processing time is reduced when working with portrait-oriented clips — dense, through-the-lens spatial capture, quicker on the formats today's productions actually shoot.
Smarter Everyday Workflow
New relink buttons for Mask and ST-Map in the Clip Input node, a recent-projects list that keeps offline projects in place until you remove them, and a tracker group selection menu on the Camera-to-Object node for finer control over moving-object conversion.
Refined Tracking and Depth
Auto Track now distributes spatial features more effectively when using smaller tracker counts, and a Z-Depth Solver issue that could reduce depth accuracy when using optical flow hints has been fixed (Studio/Enterprise).
One to note
Newly imported Windows Media Foundation files now start at frame 1 rather than frame 0 — configurable in preferences if your pipeline expects the previous behaviour.
Community-Driven Refinements
As ever, this build closes out a series of user-reported issues, from ST-map error reporting and export preferences to node connection logic, OpenGL rendering and the Python API.
PFTrack 26.08.04 is available for download now.
Read the full release notes — and ten years of them — in the


