PFTrack for Games
Real-World Capture for Game Worlds
Create photorealistic environments, props, and assets from real-world photographs and video. PFTrack’s node-based photogrammetry handles everything from single-object scanning to large-scale environment capture, with automated batch processing and game-engine-ready export.
Key Capabilities for Game Developers

Photogrammetry from photographs and video
Detailed 3D meshes with textures from real-world captures.
Node-based batch processing
Automated asset pipelines processing large volumes through consistent, repeatable workflows.
Game-engine-ready export
USD, glTF, FBX, OBJ with mesh optimisation for real-time rendering.
Camera tracking for cinematics
Precise camera data for in-engine cutscene production.
Python scripting and CLI
Automate photogrammetry jobs, integrate with asset management systems.
Cross-platform
Run on macOS, Windows, or Linux to match your existing infrastructure.
Games Use Cases
Environment capture
Photograph real-world locations and reconstruct them as 3D environments, dense, textured meshes for game world construction.
Prop and object scanning
Capture objects from turntable photography. Clean geometry and UV-mapped textures ready for Unreal Engine, Unity, or other engines.
Terrain and landscape
Process drone footage into high-resolution terrain data, combined with LiDAR for topographic accuracy.
Cinematic camera tracking
Feature-film-grade matchmoving for live-action cutscenes with seamless CG integration.
Why PFTrack for Games
Node-based workflow
Node-based automation scales from dozens to thousands of scanned assets with standardised pipelines.
Tracking and photogrammetry
Combined tracking and photogrammetry in a single application, unique for cinematic and asset workflows.
Enterprise deployment
Perpetual licensing on Solo with lifetime software updates, no ongoing subscription for indie studios.