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PFTrack for Games

Real-World Capture for Game Worlds

Create photorealistic environments, props, and assets from real-world photographs and video. PFTrack’s node-based photogrammetry handles everything from single-object scanning to large-scale environment capture, with automated batch processing and game-engine-ready export.

Key Capabilities for Game Developers

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Photogrammetry from photographs and video

Detailed 3D meshes with textures from real-world captures.

Node-based batch processing

Automated asset pipelines processing large volumes through consistent, repeatable workflows.

Game-engine-ready export

USD, glTF, FBX, OBJ with mesh optimisation for real-time rendering.

Camera tracking for cinematics

Precise camera data for in-engine cutscene production.

Python scripting and CLI

Automate photogrammetry jobs, integrate with asset management systems.

Cross-platform

Run on macOS, Windows, or Linux to match your existing infrastructure.

Games Use Cases

Environment capture

Photograph real-world locations and reconstruct them as 3D environments, dense, textured meshes for game world construction.

Prop and object scanning

Capture objects from turntable photography. Clean geometry and UV-mapped textures ready for Unreal Engine, Unity, or other engines.

Terrain and landscape

Process drone footage into high-resolution terrain data, combined with LiDAR for topographic accuracy.

Cinematic camera tracking

Feature-film-grade matchmoving for live-action cutscenes with seamless CG integration.

Why PFTrack for Games

Node-based workflow

Node-based automation scales from dozens to thousands of scanned assets with standardised pipelines.

Tracking and photogrammetry

Combined tracking and photogrammetry in a single application, unique for cinematic and asset workflows.

Enterprise deployment

Perpetual licensing on Solo with lifetime software updates, no ongoing subscription for indie studios.

Rapidly turn real-world capture into game-engine-ready geometry. PFTrack Studio provides the collaborative environment game studios need to build vast, photorealistic worlds.

Explore the differences between Solo, Studio, Enterprise.
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